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Guy Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up in a very large beehive style do. His violet eyes peer out from beneath his top green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Guy Vance, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Jet (40 gp). Black star sapphire (700 gp).


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has styled his auburn hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Flaws: Shy, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Gerald Tenley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 16 (+3)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork manacles. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.

Motivation: Human compassion.

Flaws: Racist, Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Henry Brandon, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)14 (+2) 18 (+4)14 (+2)
Skills Investigation +4, Survival +6
Senses Passive Perception 14
Languages Common, Infernal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Norman Oakes, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. He wears his hair in dreadlocks. His blue eyes peer out from beneath his feathered black hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Marshal business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Norman Oakes, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Reynard Sydney, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is well dressed, constantly wearing a black suit, grey shirt, and green tie. His golden hair is knotted and matted. His eyes are a pleasant brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered writing. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy, Addict. Bonds: Adventurer, Rich. Occupation: Fisher

Voice: German accent

Attributes [hide]

Reynard Sydney, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)17 (+3) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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