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NPC Generator

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Advanced [show]


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. His silver hair and beard is wavy and long. His eyes, though not visible through his cowl, are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered

History: A powerful wizard made him what he is. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Logical. Bonds: Attractive, Mentor, Criminal record, Rich. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Shane Coombs, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Guy Winthrop, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a violet tunic with tan highlights, and long red pants that bunch up around his shoes. He keeps his long black hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Tailor

Voice: French accent

Attributes [hide]

Guy Winthrop, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 10 (+0)7 (-2)
Skills Perception +2, Performance +0
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A delicate silver chain set with a tourmaline (100 gp).


Social Check DCs


Patrick Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with green colored cloaks and clothing. He has auburn hair. This violet eyed southerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels threatened by others; and seeks redemption

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Patrick Berkeley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Average lock. 1 Silver holy symbol. 1 Hourglass.


Social Check DCs


Bernard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is dressed in an above average manner, and his gloved hand is found clutching a ceremonial dagger. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Bernard Cholmondeley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 12000 cp.


Social Check DCs


Arnold Ansley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life.

Ideals: Logical. Flaws: Insomniac, Depressed. Bonds: Poor, Religious. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Ansley, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 100 gp.


Social Check DCs

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