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NPC Generator

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Advanced [show]


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His golden hair, when down, is lengthy. His amber eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: Born in the south his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and he wants to get laid

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Graeme, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gunter Holton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, yellow cloak. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gunter was born in the west. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Ideals: Gifted, Persistence. Flaws: Insomniac, Shy. Bonds: Has a crush. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Holton, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish red hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Richard studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Attractive, Job, Has a crush. Occupation: Mayor

Voice: American accent

Attributes [hide]

Richard Hackney, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Alex Charlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Mercenary. His small hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alex took refuge in the large cave and found the beat up bow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and human compassion

Ideals: Impeccable. Flaws: Ugly, Racist, Impulsive, Antagonistic. Bonds: Nature. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Alex Charlton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Theobald Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Locksmith, Theobald learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Athletic. Bonds: Attractive, Enemies, Job. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Rylan, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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