Gilbert Kimberly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large black jacket. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with singing.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal singing training, and achieved minor success. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Secretive. Bonds: Mentor, Job, Military. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 6 (-2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 700 sp. 1 Silk rope. 1 Masterwork Musical instrument. 1 Climber’s kit.
Theodoric Clare, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Artistic, Philantrophist. Flaws: Insomniac. Bonds: Slave. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 27000 sp. 1 Minor magic item.
Henry Browning, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 70 pp.
Clerebold Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in blue turtlenecks beneath a black coat with violet slacks. His red hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 3 years old his parents immigrated from the north. Clerebold was born on a far northern desert where he grew up under the tutelage of his mother, an expert Shoemaker. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of giants
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp.
Diggory Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and brown robe with the hood down. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: Diggory hails from a village terrorized by gnolls. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has comitted a past crime that haunts him to this day; and retire the richest man in the east
Ideals: Persistence, Entrepeneur. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
