Theobald Badger, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His hair, while still mostly black, has prominent grey streaks. He has hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Stableman and found it very stressful. He has drifted from career to career and currently works as a Stableman.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Racist, Insomniac. Bonds: Immigrant, Job, Debt. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Coral (160 gp). Coral (160 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
Gerard Enfield, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has done his best to style his silver hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He struck the Servant job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and wants a kiss
Flaws: Shy. Bonds: Has a crush, Adventurer, Mentor, Job. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.
Roland Branson, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his brown hair down. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Insane, Impulsive. Bonds: Adventurer, Mentor, Rich. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Trym Morley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is greasy and uncared for. His eyes are hazel and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and retire the richest man in the south
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Adam Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries a battered monstrous two handed axe and tarnished bow as well. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Mentor, Rich. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Orc, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Azurite (8 gp). Peridot (60 gp). Red-brown spinel (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
