Lance Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white tunic with tan highlights, and long white pants that bunch up around his shoes. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.
History: The child of a Locksmith, who enjoyed hunting, Lance was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Odo Harley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears just a black suit. He has a hunchback. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
Ernest Langston, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally shirtless and showing off his tattooed chest. His tied-back hair is auburn. His eyes, though not visible through his cowl, are violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Insomniac, Antagonistic. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Gold and topaz bottle stopper cork (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Gunter Gyula, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a black tunic with green highlights, and long yellow pants that bunch up around his shoes. He sports a long silver beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gunter was born with his father's beautiful face. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Family, Rich. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Hunter Spalding, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His red hair is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Average lock. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!