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NPC Generator

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Advanced [show]


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny jet earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Rich, Nature. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Trey Westcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6

Possessions: 8000 cp. 1 Buckler. 1 Darkwood Shield.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His auburn hair is greasy and uncared for. He has green eyes and a yellow hat with a tan feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Gerald Deighton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)7 (-2) 10 (+0)7 (-2)
Skills Athletics +4, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Bullseye lantern. 1 Disguise kit. 1 Hourglass.


Social Check DCs


Henry Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His half smiles and gray eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Cynical, Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Henry Sherwood, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Sutherland, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He is physically well-built. With bright golden hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Architect business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Architect. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Joker. Flaws: Forgetful. Bonds: Job, Nature, Guardian. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Kyle Sutherland, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Half-Plate.


Social Check DCs


Aldous Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Religious, Job. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Aldous Churchill, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Sapphire pendant on gold chain (800 gp). Brass mug with jade inlays (500 gp). Solid gold idol (800 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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