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Advanced [show]


Tim Winthrop, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His hair is silver and very short. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Winthrop, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills History +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his silver hair to look like a famous performer. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Trym Harley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tight fitting black shirt and pants. He is an epitome of beauty. His auburn hair is still thick. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying brother.

Motivation: He wants revenge against gnolls.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Enemies, Rich. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Ralf Bentley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Roland Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Athletic. Flaws: Secretive, Ugly. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Roland Hadley, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Axton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man prefers to wear flannel. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce brown eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Philantrophist, Logical. Flaws: Insane. Bonds: Mentor. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Charles Axton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 13 (+1)17 (+3)
Skills Investigation -1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (400 gp). 1 Thunderstones. 2 Smokesticks. 3 Acid flasks.


Social Check DCs

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