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NPC Generator

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Advanced [show]


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy. He has blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Criminal record. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Wymar Hale, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His white hair is kept up in a ponytail inside a small hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Military, Enemies. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Gracey, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp. Jasper (40 gp). Golden yellow topaz (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hubert Branson, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, green shirt, and tan tie. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Hubert was raised in a hard working conservative environment. Hubert was born on a far northern forest where he grew up under the tutelage of his father, an expert Mayor. He struck the Mayor job and began his own company from there.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Ideals: Impeccable. Flaws: Cynical. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Hubert Branson, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his brown hair in a pixie cut. His violet eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Bernard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 5 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Ugly. Bonds: Rich, Family, Immigrant, Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Bernard Fidget, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: In love. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

John Denholm, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 3 Antitoxin.


Social Check DCs

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