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NPC Generator

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Advanced [show]


Godfrey Hayley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a blue suit. He wears his chestnut hair up. His thin eyebrows rest above his beady violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Herbalist.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Mundane. Bonds: Military, Job. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Godfrey Hayley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1500 sp. Freshwater pearl (11 gp). Alexandrite (700 gp).


Social Check DCs


Ernest Wesley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His red hair is thinning but still full. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north to a Performer, Ernest learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has achieved small success as a Performer.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Fighting. Bonds: Nature, Job, Adventurer. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Wesley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)7 (-2) 17 (+3)12 (+1)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5

Possessions: 90 pp.


Social Check DCs


Tim Alby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a simple red robe with blue stripes complete with hood. He has a hunchback. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Alby, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)10 (+0) 14 (+2)5 (-3)
Skills Investigation +2, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Odo Willoughby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Mortician, Odo learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Depressed, Addict. Bonds: Attractive, Job. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Willoughby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 12000 cp. 1 Buckler.


Social Check DCs


Dustin Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Artistic. Bonds: Mentor, Job. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Dustin Sutherland, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs

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