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NPC Generator

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Advanced [show]


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is well dressed, constantly wearing a tan suit, brown shirt, and black tie, and his gloved hand is found clutching a club. He has shaved his head bald. His brown eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: Gunter was raised in a hard working conservative environment. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Sellsword.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Professionalism. Bonds: Immigrant, Job, Nature, Has a crush. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Astley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Nash, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man is renowned for his bright black suits and hats. He has auburn hair. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the west. Alexandre was born on a far southern mountains where he grew up under the tutelage of his father, an expert Farmer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Alexandre Nash, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Theobald Kinsley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. With bright chestnut hair and a scraggly beard. He is baby faced.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: He got into the Stableman business at a young age. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Stableman.

Motivation: He is content; and expand his business

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job, In love. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Kinsley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver pearl (110 gp).


Social Check DCs


Hugh Wallace, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His brown hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Wallace, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Gunter Bradly, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His chestnut hair is lengthy and is close to two feet long. This gray eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Mercenary business at a young age. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he is content

Ideals: Pacifist, Philantrophist. Flaws: Mundane. Bonds: Job, Nature. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Gunter Bradly, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp. Iolite (80 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs

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