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NPC Generator

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Advanced [show]


Everard Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Everard was born the youngest of three triplets. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Marry his sister to traveling adventurers; and to get a good night's sleep

Flaws: Insomniac, Secretive, Impulsive. Bonds: Family, Adventurer. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Clinton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is chestnut and curly. His brown eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Frederick hails from a village terrorized by goblins. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Opinionated. Flaws: Forgetful. Bonds: Enemies, Nature. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Frederick Wellington, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 5 (-3)11 (+0)
Skills Arcana +4, Survival -1
Senses Passive Perception 7
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Patrick Kendal, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his shortspear. His broad hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Kendal, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Odo Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green costume with the symbols of magic on his torso. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Odo has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Opinionated. Flaws: Secretive, Disease. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Odo Van Es, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Milton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Bather uniform. His hair is silver and curly. He is baby faced.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast plains. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Navigator again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane. Bonds: Job, Nature, Religious. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Milton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2 Tanglefoot bags. 1 Everburning torch. 7 Acid flasks.


Social Check DCs

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