Jocelyn Garfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair has been sun bleached extensively. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Nature. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Tourmaline (90 gp). Zircon (80 gp). 1 Minor magic item.
Norman Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a broad hat to cover his moderate length white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Spy. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day
Bonds: Job, Rich, Criminal record, Adventurer, Slave. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Black velvet mask with numerous citrines (160 gp).
Drogo Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly warhammers and flails. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Mundane. Bonds: Criminal record, Attractive, Enemies, Guardian. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Roland Langdon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He sports black clothing, slightly heavier than average wear. His auburn hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has achieved small success as a Fortune-teller.
Motivation: To be a Weaver again; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Insomniac, Disease. Bonds: Job. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 15000 cp.
Alexandre Abram, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely red suit with brown socks and a vest with buckled shoes. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Alexandre does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle.
Ideals: Joker. Flaws: Depressed, Disease, Insomniac. Bonds: Military. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Moss agate (9 gp). Coral (130 gp). Peridot (30 gp).
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