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NPC Generator

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Advanced [show]


Henry Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His blonde hair is braided into rings. His eyes are likewise hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his father was called into army service. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Logical. Bonds: Guardian, Military, Adventurer, Job. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Henry Kitchur, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Terran, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Graham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is well dressed, constantly wearing a white suit, brown shirt, and tan tie. His red hair is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Nature, Immigrant, Criminal record. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Raymond Graham, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alexandre Hastings, Male Human [Permalink]

Personal [hide]

Description: This northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His chestnut hair is long and unkept. His gray eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: He was born to loving parents in a slum to the north. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alexandre's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Alexandre Hastings, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 41000 sp.


Social Check DCs


Clerebold Kimberly, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man sports blue clothing, slightly heavier than average wear. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Clerebold Kimberly, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 5 (-3)14 (+2)
Skills Animal Handling -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Patrick Badger, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he feels kind of lost in life

Flaws: Racist, Depressed. Bonds: Attractive, Military, Rich. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Patrick Badger, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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