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NPC Generator

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Advanced [show]


Peter Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly swords and shortbows. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur, Optimist. Flaws: Impulsive. Bonds: Criminal record, Attractive. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Peter Stanley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Percival Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple green line shooting up and back down. He has a slight overbite and is overall scrawny. His chestnut hair is matted, messy, and big. His eyes are brown and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Percival studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Altham, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. He is bristling with hidden weapons, mostly greataxes and sais. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His relatives are trying to arrange a marriage; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Racist. Bonds: Criminal record, Nature, Family. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Manfred Milton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Sydney, Male Human [Permalink]

Personal [hide]

Description: This northern man wears professional attire. His clothes are grease stained in places. He has styled his black hair well, parting it to the left. His eyes are gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the north his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. Days after completing his studies, news broke out that his hometown was attacked by illithids. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge.

Ideals: Fighting. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

John Sydney, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)16 (+3) 8 (-1)13 (+1)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Aldous Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly falchions and flails. He has no hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Butcher

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Tattersall, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 12000 cp.


Social Check DCs

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