William Heiser, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is wearing colorful clothing, dressed as a Courier, and his gloved hand is found clutching a shortspear. His hair is chestnut, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: William hails from a village terrorized by brigands. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Adventurer. Occupation: Courier
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp.
Tim Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly daggers and quarterstaffs. His silver hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Cory Charlton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. His tied-back hair is silver. His hazel eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Gardener, but he was a colossal failure. He struck the Tailor job and began his own company from there.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Reynard Jacobs, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western man wears a worn and beaten armor. With bright chestnut hair and a scraggly beard. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Slave. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Cory Tyndall, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He has styled his chestnut hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of goblins.
Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
