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NPC Generator

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Advanced [show]


Manfred Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes, and he perpetually has his mace ready. His long chestnut hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Fighting, Joker. Bonds: Attractive, Has a crush, Rich, Nature. Occupation: Actor

Voice: Raspy

Attributes [hide]

Manfred Branson, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)7 (-2) 14 (+2)14 (+2)
Skills Nature +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Everard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His hazel eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the east. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Everard has worked very hard to control his curse. He struck the Tanner job and began his own company from there.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Pacifist. Flaws: Disease. Bonds: Slave, Family, Job. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Everard Hartford, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)12 (+1) 17 (+3)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a fancy white suit. He has a small bristly mustache and wavy silver hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Many dire rats want him driven away; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Religious, Military, Job, Enemies. Occupation: Carter

Voice: Raspy

Attributes [hide]

Wymar Tickle, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Banded agate (4 gp). Jet (130 gp).


Social Check DCs


Adelard Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is braided into rings. He has several tiny topaz earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He struck the Merchant job and began his own company from there.

Motivation: He is greedy.

Ideals: Entrepeneur, Persistence. Bonds: Rich, Job, Family. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Adelard Blackwood, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Robert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish chestnut hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac.

Flaws: Greedy, Fearful, Disease. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Robert Eastaughffe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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