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Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a weathered and beat up set of banded mail beneath an oversized grey coat, and his gloved hand is found clutching a kukri. His hair is long and silver with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has amber eyes and a grey hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Logical. Flaws: Mundane, Antagonistic. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Anselm Hayhurst, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is lengthy. His fierce blue eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the north

Ideals: Entrepeneur, Artistic. Flaws: Selfish, Insane. Bonds: Rich, Criminal record. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Norman Berkeley, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is braided into rings. This green eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Optimist, Artistic, Entrepeneur. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Randal Ridley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Odo Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man wears just a pastel suit. He is muscular with a powerful set of arms. He has a long brown beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: Born to a Junk Dealer, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Poor, Religious. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Odo Willoughby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a very tight haircut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Fletcher, who enjoyed hunting, John was taken on many hunting expeditions. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Nature. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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