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NPC Generator

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Advanced [show]


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a brown shirt with thin black vertical stripes and white pants. He has dyed his greying white hair a little too much giving a sharp white color. This brown eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: Geoffrey was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Disciplined, Gifted, Persistence. Bonds: Job, Debt. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Geoffrey Addington, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 80 pp.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a broad hat to cover his moderate length white hair. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. John was born on a far southern desert where he grew up under the tutelage of his mother, an expert Detective. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Immigrant, Job. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

John Brownrigg, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Rhodochrosite (6 gp). Black pearl (400 gp).


Social Check DCs


Dustin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright green suits and hats. He has moderate length black hair. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and he's attracted to the pc

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family, Job, Has a crush. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Dustin Winterbourne, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Amethyst (120 gp).


Social Check DCs


Theodoric Enfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket, and he perpetually has his greataxe ready. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Fighting, Joker. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Enfield, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Blue quartz (6 gp).


Social Check DCs


Robert Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. With a patchy red beard and wild red hair. He wears round tiny glasses practically rammed into his face.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Robert Nibley, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)16 (+3) 17 (+3)17 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp.


Social Check DCs

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