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NPC Generator

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Advanced [show]


Manfred Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. He has a tattooed face.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Manfred Tinley, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)5 (-3) 14 (+2)8 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Windsor, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He sports black clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His golden hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was born in the east, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Depressed, PTSD. Bonds: Immigrant, Adventurer, Job. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Roger Windsor, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: When he was but 7 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Disciplined. Flaws: Lazy. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Hugh Sutton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ralf Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears his black hair up. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 7 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Ralf Winthrop, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Charles Livingstone, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his red hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. Charles was born on a far southern desert where he grew up under the tutelage of his father, an expert Knight. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Athletic, Philantrophist. Flaws: Insane, Disease. Bonds: Guardian. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Charles Livingstone, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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