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NPC Generator

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Advanced [show]


Shane York, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His hair is blonde and curly. He has several tiny emerald earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: Shane was born the youngest of three triplets. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and to get a good night's sleep

Ideals: Optimist. Flaws: Fearful, Insomniac. Bonds: Attractive, Rich, Family. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Shane York, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Diggory Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green coat over a tan low-cut shirt, and a Stetson hat upon his head. His auburn hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Disciplined, Opinionated. Bonds: Religious, Mentor. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Diggory Blankley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)14 (+2) 7 (-2)11 (+0)
Skills Acrobatics +6, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +1

Possessions: 4 Smokesticks. 4 Smokesticks. 4 Smokesticks. 3 Alchemist’s fire.


Social Check DCs


Charles Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His blonde hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miller mother left him crippled. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic, Insomniac, Disease. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Charles Adley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


John Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is heavily combed to the left. His eyes, though not visible through his cowl, are violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Philantrophist. Bonds: Attractive, Family, Mentor. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

John Quinton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 17 (+3)7 (-2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3200 sp. Obsidian (13 gp). Lapis lazuli (13 gp). 2 Antitoxin. 4 Smokesticks.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. He left for the east, certain he would find work there.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Attractive, Criminal record, Immigrant. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Richard Dryden, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)5 (-3) 14 (+2)11 (+0)
Skills History -1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. 4 Thunderstones. 4 Antitoxin. 2 Alchemist’s fire.


Social Check DCs

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