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NPC Generator

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Advanced [show]


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. With a patchy black beard and wild black hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His job bores him to no end. He has decided to make it more interesting.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Trym Anderton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 cp.


Social Check DCs


Bernard Axton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Bernard Axton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp. Black pearl (1200 gp). 1 Everburning torch. 1 Holy water.


Social Check DCs


Anselm Acton, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His blonde hair is long and unkept. His fierce violet eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Racist, Disease. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Acton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)6 (-2) 11 (+0)15 (+2)
Skills Acrobatics +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Iolite (50 gp).


Social Check DCs


Reynard Dudley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His black hair is heavily combed to the right. His thin eyebrows rest above his beady gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the south. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Reynard Dudley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 17 (+3)13 (+1)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown and curly. His violet unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Disease, Hedonist, Antagonistic. Bonds: Attractive. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Anselm Addington, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs

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