Guy Marlowe, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Guy's homeland. Guy decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Artistic, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Shane Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. He sports a flattop hair cut. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.
History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Mason for hire.
Motivation: To pay off his debts; and wants to open a new tavern
Ideals: Gifted. Bonds: Religious, Mentor, Job, Debt. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 sp. 1 Backpack. 1 Climber’s kit.
Gerard Springfield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born a particularly ugly child, much to the horror of his parents. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new courier responsibilities is difficult
Ideals: Disciplined. Flaws: Insane, Ugly. Bonds: Job, Nature. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20 pp.
Hugh Astley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His brown hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and he has a crush on the local barkeep
Flaws: Ugly, Addict. Bonds: Has a crush, Poor. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Randal Marston, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are hazel and he is always smoking a pipe.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Family, Poor, Job. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Solid gold idol (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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