Arnold Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has chestnut hair. His face is covered beneath a completely black helmet.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Healer, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Extrovert. Bonds: Family, Poor, Criminal record. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. 3 Antitoxin. 5 Acid flasks.
Charles Blyth, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting yellow shirt and pants. He has a penchant for wearing a ring with an oversized jet on his right hand. His white hair has been sun bleached extensively. He has gleaming, smiling violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He was born in the west, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Passionate, Gifted. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Solid gold idol (700 gp). Gold and topaz bottle stopper cork (700 gp).
Godfrey Elton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Ruler uniform. He has a slight overbite and is overall scrawny. He has moderate length white hair. His green eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and sabotage a competitor
Flaws: Racist, Ugly. Bonds: Job, Enemies, In love. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Frederick Astley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Frederick studied abroad. He worked as a nervous Fletcher and found it very stressful. He was granted divine powers by his dying sister.
Motivation: To reunite with his old friends; and expand his business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Trym Yeardley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: He was born in a small mountains village. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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