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NPC Generator

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Advanced [show]


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Gunter Livingstone, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Solomon Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: The child of a Bricklayer, who enjoyed hunting, Solomon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Religious, Nature. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Garrick, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 18 (+4)16 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Theobald Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His black hair is still thick. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Painter in town.

History: He was born to loving parents in a slum to the north. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. He struck the Painter job and began his own company from there.

Motivation: To be a Layabout again; and balancing his hectic life and new painter responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Military. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Theobald Kinsley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Clayton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears just a brown suit. He has a hunchback. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: The child of northern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly. Bonds: Religious, Immigrant, Nature. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Clayton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2

Possessions: 24000 cp. Red spinel (70 gp). Chrysoberyl (70 gp). Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Wymar Stanford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and dresses in black turtlenecks beneath a brown coat with pastel slacks. His right leg appears badly burned and disfigured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Military. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Stanford, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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