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NPC Generator

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Advanced [show]


Nicholas Bentham, Male Human [Permalink]

Personal [hide]

Description: This northern man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His clothes are grease stained in places. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He left for the north, certain he would find work there.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Nicholas Bentham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow Stetson hat and yellow clothes. His auburn hair is heavily combed to the right. His eyes are violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Justice. Bonds: Nature, Job, Criminal record. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Theobald Law, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 7 (-2)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Allerton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Patrick Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered brown stockings, and carries sais. He has no hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and to be a detective again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Patrick Hamilton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Rayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a faded coat and loose pants complete with Stetson hat. He wears a Stetson hat to hide his balding. He has green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Professionalism, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Enemies. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Trym Rayden, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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