Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered lance and tarnished greatsword as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.
Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to reunite with his absent father
Ideals: Fighting, Impeccable, Artistic. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Justin Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Cook. His chestnut hair is knotted and matted. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born into a rich family. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has achieved small success as a Cook.
Motivation: To prove his worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Rhodochrosite (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Jocelyn Palomarez, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a monstrous two handed axe. His auburn hair is cut short with large spiked bangs in the front. This violet eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
Possessions: 3 Tanglefoot bags. 2 Alchemist’s fire.
Trym Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of strength on his torso. He carries a battered monstrous two handed axe and tarnished quarterstaff as well. His golden hair is drawn into a tight pony tail with a card scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trym hails from a village terrorized by brigands. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Enemies. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 70 pp. 1 Minor magic item.
Drogo Rylan, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man is typically in his Gardener uniform. With a patchy silver beard and wild silver hair. He has gray eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 14 years.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Fighting. Bonds: Job, Adventurer, Immigrant. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 24000 cp. Black pearl (1200 gp). 2 Acid flasks. 2 Acid flasks. 2 Acid flasks. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!