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Advanced [show]


Aldous Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is silver and very short. He wears crescent spectacles with a black brim.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Disciplined, Pacifist. Bonds: Rich, Criminal record. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Aldous Tenley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 sp. Rock crystal (60 gp). Blue star sapphire (700 gp).


Social Check DCs


Drogo Kimberley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right leg appears badly burned and disfigured. His silver hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Drogo Kimberley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered rapier and tarnished falchion as well. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Gerard Lincoln, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. He wears a deerstalker hat to cover his moderate length black hair. He has a dull look in his green eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Optimist. Bonds: Immigrant, Attractive, In love, Adventurer. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Melancon, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gilbert Ainsley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He tends to wear a large grey jacket. He has a long red beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. He was granted druidic powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature, Criminal record. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Ainsley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 sp.


Social Check DCs

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