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NPC Generator

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Advanced [show]


Jocelyn Middleton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His white hair is still thick. His eyes are gray and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of gnolls once and for all.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Bonds: Job, Enemies, Military, In love. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Jocelyn Middleton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Simon Camden, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears a simple white robe with red stripes complete with hood. He sports a flattop hair cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Simon Camden, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Don Clifford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a faded coat and loose pants complete with feathered hat. His hair is brown and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Don was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his absent father.

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Family, Attractive. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Don Clifford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Rhodochrosite (6 gp). Azurite (6 gp). Chrysoberyl (140 gp).


Social Check DCs


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Locksmith profession.

History: Bertram was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now owns his own business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Attractive, Job. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Bertram Kinsley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut short with large spiked bangs in the front. He has brown eyes and a red hat with a tan feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Persistence. Flaws: Sensitive. Bonds: Attractive, Religious, Enemies. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Gomory Myerscough, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Thunderstones. 3 Holy water. 1 Thunderstones.


Social Check DCs

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