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Advanced [show]


Manfred Ryland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His moppish black hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: To unite with his sister; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Manfred Ryland, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)8 (-1) 15 (+2)18 (+4)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Fighting, Artistic, Logical. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Don Clapham, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)8 (-1) 15 (+2)16 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Axton, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His golden hair is greasy and uncared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Server business.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Disciplined, Persistence, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Manfred Axton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)5 (-3) 15 (+2)9 (-1)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Everard Trollope, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He works hard and plays hard.

History: He got into the Performer business at a young age. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Many giants want him driven away; and he is not mentally stable, and does not behave rationally

Flaws: Hedonist, Insane. Bonds: Enemies, Job. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Everard Trollope, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Bertram Brent, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Detective. His brown hair is smooth and relatively long. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up bow and armor he uses now. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Brent, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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