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NPC Generator

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Advanced [show]


Trey Kinsley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His whole body is exceptionally muscular. He has shaved his head bald. His amber eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the west

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Trey Kinsley, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. Golden yellow topaz (400 gp). Rose (50 gp). Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Gerard Barlow, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Barlow, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Conrad Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. With bright chestnut hair and a scraggly beard. His eyes are likewise green. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: The child of western immigrants he idolized his father. While studying, he fell in love. They married and had a son. He left for the west, certain he would find work there.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant, In love. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Conrad Darlington, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Rock crystal (20 gp). Red-brown spinel (140 gp). Chrysoprase (20 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Ugly, Insane. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Geoffrey Gladstone, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a tan coat with green slacks. His hair is white and curly. His violet eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Flaws: Addict. Bonds: Attractive, Military, Poor, Slave. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Ernest Dalton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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