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NPC Generator

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Advanced [show]


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy yellow suit. He is tall, broad shouldered and powerfully built. He has a long auburn beard with little hanging trinkets. His gray unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the west. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Percival Graeme, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red-brown spinel (140 gp). Chrysoberyl (140 gp). Tourmaline (140 gp).


Social Check DCs


Aldous Spalding, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black top hat and black clothes. He wears his black hair down. He has a dull look in his gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Aldous Spalding, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Has a crush. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Charles Kenley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Aquamarine (500 gp). Blue quartz (4 gp).


Social Check DCs


Kody Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. His white hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: He got into the Jeweler business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Ugly, Insomniac, Hedonist. Bonds: Job. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Yorke, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Rylan, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Rylan, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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