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NPC Generator

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Advanced [show]


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amber on his left hand. His long red hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic. Bonds: Rich, Criminal record, Military, Slave. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Diggory Dumph, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black hair up in a very large beehive style do. His eyes are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Persistence, Gifted. Bonds: Poor, Immigrant, Criminal record. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Bertram Cooper, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Intimidation +6, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a white suit, green shirt, and brown tie. His silver hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he's in love

Ideals: Athletic, Joker, Fighting. Flaws: Selfish. Bonds: Has a crush. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

John Yorke, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears black leather gloves, a black jacket, and tight pants. He wears a top hat to cover his moderate length white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic, Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Anselm Anderton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Guy Brixton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, grey cloak. His moppish blonde hair is in a traditional bowl cut. His ears are large.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Job, Family. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Guy Brixton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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