Theobald Eastoft, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Passionate. Flaws: Insane, Hedonist. Bonds: Military, Adventurer. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Alexandre Van Es, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear white tank tops with green pants. He has done his best to style his white hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has worked as a Blacksmith like his father before him.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Athletic. Bonds: Family, Adventurer, Nature, Job. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Dustin Darlington, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He has a brown handlebar mustache and slicked back brown hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.
History: When he was but 6 years old his parents immigrated from the west. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
Possessions: 200 gp.
Ernest Kendal, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His red hair is kept up in a ponytail inside a small hat. His eyes are brown and beady.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Religious, Nature. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerald Lindsey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears grey painted combat armor at almost all times. His auburn hair is cut short with large spiked bangs in the front. His eyes are gray and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 41000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
