Hunter Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This northern man is dressed in a clean black cloak covering his clean studded leather. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Painter in town.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Theodoric Darby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He wears his brown hair up in a very large beehive style do. He has blue eyes and a green hat with a violet feather.
Personality: Calm and collected, he is a well trained Bather. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small forest village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Bather like his father before him.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Nature, Attractive. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Richard Stratford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. His black hair is matted, messy, and big. He has a dull look in his amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Superior lock. 1 Disguise kit.
Anselm Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He has a crush on the local Mason; and he's attracted to the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
William Westcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue armored body suit, with a simple yellow line shooting up and back down. He has no hair. His brown eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 16000 cp. Sapphire pendant on gold chain (1200 gp). 1 Darkwood Buckler. 1 Half-Plate.
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