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NPC Generator

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Advanced [show]


Hugh Shelby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He has brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Hugh Shelby, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 10 (+0)17 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Percival Barton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Percival Barton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Home, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a faded coat and loose pants complete with broad hat. His hair is black, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Joker, Logical. Flaws: Depressed, Insane. Bonds: Attractive. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Balimaar Home, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Alexandrite (1000 gp).


Social Check DCs


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso, and carries kukris. He keeps his black hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has achieved small success as a Detective.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a assassin again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Mentor. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Anthony Clare, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Trollope, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His long blonde hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: In love. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Don Trollope, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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