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NPC Generator

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Advanced [show]


Adam Axton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large black mantle and cape that has been intricately interwoven into his grey robe and is in decent physical shape. His blonde hair is slicked back into a classic pompadour. His green eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adam was raised in a hard working conservative environment. Adam was born on a far western forest where he grew up under the tutelage of his mother, an expert Soapmaker. He inherited the family business which he has now maintained for 13 years.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Disciplined, Impeccable. Flaws: Forgetful. Bonds: Job, Immigrant. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Adam Axton, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Wymar Westcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown armored body suit, with a simple violet line shooting up and back down and is in decent physical shape. He has wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted, Optimist, Entrepeneur. Bonds: Attractive. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Wymar Westcott, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 15 (+2)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Good lock.


Social Check DCs


Geoffrey Harrington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple green robe with white stripes complete with hood. His moppish red hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Enemies, Criminal record. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Harrington, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (70 gp). Silver ewer (60 gp).


Social Check DCs


Shane Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Shane Thorpe, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)11 (+0) 11 (+0)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Bertram Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in black turtlenecks beneath a tan coat with white slacks. His black hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Bonds: Nature, Military, Has a crush, Criminal record. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Bertram Appleton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Aquamarine (500 gp). Banded agate (6 gp). Chrysoprase (40 gp).


Social Check DCs

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