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NPC Generator

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Advanced [show]


Dustin Holton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black top hat and black clothes. His white hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Fearful, Insomniac. Bonds: Attractive, Family. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Dustin Holton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Peridot (30 gp). 4 Holy water. 3 Alchemist’s fire. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Gunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and brown handkerchief worn on his right side. His auburn hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Mentor. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Snowdon, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Heward Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His auburn hair is still thick. His eyes are a pleasant violet.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Heward studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: He is greedy; and marry his brother to traveling adventurers

Ideals: Gifted. Bonds: Rich, Job, Family. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Heward Milton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 15 (+2)18 (+4)
Skills History +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp.


Social Check DCs


Jocelyn Brixton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a fancy green suit. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Jocelyn will drive conversation. He has all his life been fascinated with poetry.

History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Artistic. Bonds: Attractive, Poor, Immigrant. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Jocelyn Brixton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 17 (+3)8 (-1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 70 pp. Jet (140 gp). Red garnet (140 gp).


Social Check DCs


Adelard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right leg appears badly burned and disfigured. He keeps his chestnut hair in a flapper bob. His eyes are amber and catlike.

Personality: His tongue was cut out and he uses sign language. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful necromancer made him what he is. Cursed with a spirit at a very young age, Adelard has worked very hard to control his curse. He has worked as a Fletcher like his mother before him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Flaws: Disease, Hedonist, Greedy. Bonds: Mentor, Job. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Adelard Marleigh, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)5 (-3)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp.


Social Check DCs

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