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Advanced [show]


Wymar Conway, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Apothecary does. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.

History: Born in the east to a Apothecary, Wymar learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Wymar began to lead the lost caravan. He has achieved small success as a Apothecary.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Attractive, Enemies. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Wymar Conway, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Henry Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has brown hair. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the south. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Military, Adventurer. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Henry Cotton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Soames, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long golden hair kept up in a rat tail. He has gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Barkeep, who enjoyed hunting, Ernest was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Ernest Soames, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)8 (-1) 8 (-1)9 (-1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his white hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Marleigh, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp. Gold and topaz bottle stopper cork (400 gp). 1 Darkwood Shield. 1 Buckler. 1 Half-Plate.


Social Check DCs


Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Athletic, Pacifist. Flaws: Depressed. Bonds: Attractive. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Hayhurst, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Rhodochrosite (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs

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