Henry Haley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a violet shirt with thin green vertical stripes and brown pants. His red hair is singed and shortened. He has brown eyes.
Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 11 years.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Aldous Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of southern immigrants he idolized his mother. Aldous was born on a far southern plains where he grew up under the tutelage of his mother, an expert Farmer. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Joker. Bonds: Attractive, Adventurer, Immigrant. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1300 sp.
Alex Thackeray, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He acts crazy and hedonistic. A true patriot, Alex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Military, Nature. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. Solid gold idol (700 gp). A delicate silver chain set with a tourmaline (100 gp). Large well-done wool tapestry (200 gp).
Raymond Bristol, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green cloak and cross-gartered white stockings. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.
History: Born in the south to a Map Maker, Raymond learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: He would like to get married and retire; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Halfling, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Don Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair, while still mostly silver, has prominent grey streaks. His eyes are green and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He then took over the family business and is one of the better Mayor for hire.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
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Their contribution stands as a beacon of hope for all adventurers!