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Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He is bristling with hidden weapons, mostly kukris and shortspears. His silver hair is braided into rings. His eyes, though not visible through his cowl, are gray.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Blankley, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown deerstalker hat and brown clothes. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich eastern family. He was an apprentice working in his mother's forge. He has achieved small success as a Gardener.

Motivation: He is greedy.

Flaws: Insane, Antagonistic, Secretive. Bonds: Attractive, Rich, Job. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Anselm Camden, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)14 (+2) 10 (+0)16 (+3)
Skills Athletics +1, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Deep blue spinel (400 gp). Violet garnet (400 gp). 1 Superior lock. 1 Hourglass. 1 Silk rope.


Social Check DCs


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a brown suit. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Scribe mother left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and human compassion

Ideals: Professionalism. Flaws: Racist, Disease. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Kody Staurheim, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 9 (-1)7 (-2)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Red garnet (150 gp). Azurite (4 gp). Chrysoberyl (150 gp). 1 Climber’s kit. 1 Average lock.


Social Check DCs


Anselm Clifford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy blue suit. He has done his best to style his auburn hair to look like a famous performer. His eyes are a pleasant hazel.

Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Impulsive, Lazy, Disease, Insomniac. Bonds: Attractive. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Anselm Clifford, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. 1 Full Plate. 1 Breastplate. 1 Masterwork Light steel shield.


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black leather gloves, a black jacket, and tight pants. He has wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Gerard studied abroad. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Gerard Charlton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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