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NPC Generator

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Advanced [show]


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered morningstar and tarnished sword as well. He wears his silver hair down. His eyes are a pleasant brown.

Personality: Eccentric and domineering, William will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Slave. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

William Walcott, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is silver and curly. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Percival Gentry, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 11 (+0)16 (+3)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His golden hair is styled in orderly dreadlocks. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: Shane was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Athletic. Flaws: Sensitive. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Shane Birkenhead, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Cornish, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Architect. His long silver hair reaches down to his waist. His blue eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants a kiss; and retire the richest man in the west

Ideals: Joker, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Arnold Cornish, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 8 (-1)6 (-2)
Skills Athletics +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Lancaster, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Banker. His golden hair, when down, is lengthy. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Bertram was raised in a hard working conservative environment. He worked as a nervous Banker and found it very stressful. Since then, he has sought to make the best of life.

Motivation: To be a Mortician again; and find a way to reverse the transformation of his sister

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Bertram Lancaster, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)17 (+3) 9 (-1)11 (+0)
Skills Acrobatics +5, History +5
Senses Passive Perception 9
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs

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