Bernard Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in grey turtlenecks beneath a yellow coat with grey slacks. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his wide-brimmed grey hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a forest tribe. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Nature. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Rolf Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His hair is short and auburn. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: Wants a kiss; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Violet garnet (400 gp). Golden yellow topaz (400 gp). Red-brown spinel (160 gp).
Charles Enfield, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair has been sun bleached extensively. His fierce green eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Fighting. Bonds: Adventurer, Military, Poor. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
John Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His white hair is cut jaggedly and amateurishly. His eyes are likewise blue.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north. A freak accident while working with his Shoemaker father left him crippled. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and further expansion of business
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Pink pearl (140 gp). Black pearl (200 gp). 1 Masterwork Common Melee.
Heward Byron, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has chestnut hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Addict, Ugly. Bonds: Religious. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
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