Conrad Clive, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has a moderate pudge and is not very fit. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic. Flaws: Racist, Hedonist, Disease. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 6 (-2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1400 sp. Onyx (70 gp). Jasper (70 gp). 4 Smokesticks. 1 Tanglefoot bags.
Frederick Nibley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. He wears his silver hair up. His brown eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carter father left him crippled. He became a Ruler soon after.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Disease. Bonds: Immigrant, Job. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Banded mail. 1 Breastplate. 1 Half-Plate.
Rolf Clare, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: The child of a Bowyer, who enjoyed hunting, Rolf was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Architect job and began his own company from there.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Depressed, Impulsive, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. Pink pearl (120 gp). Deep green spinel (120 gp). Moonstone (60 gp).
William Hastings, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His eyes are amber.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. Moss agate (14 gp). Alexandrite (500 gp).
Diggory Wesley, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He is portly but not overly obese. His black hair is heavily combed to the left. This hazel eyed easterner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.
History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has dedicated himself to building a better world.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he desires power and/or immortality
Bonds: Attractive, Adventurer, Poor, Nature, Criminal record. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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