Theodoric Oakes, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His hair is chestnut and very short. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: Theodoric was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and many giants want him driven away
Ideals: Gifted, Persistence. Flaws: Antagonistic, Secretive. Bonds: Poor. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 7 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Patrick Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt with thin green vertical stripes and violet pants. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on men, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Has a crush. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp. 1 Half-Plate.
Trey Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso, and carries ceremonial daggers. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich eastern family. While studying, he fell in love. They married and had a daughter. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Addict. Bonds: Rich, In love, Adventurer. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1200 sp. Sard (70 gp). Deep green spinel (60 gp). Peridot (70 gp).
Arnold Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is heavily combed to the right. He has green eyes.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Entrepeneur, Athletic, Extrovert. Flaws: Secretive. Bonds: Poor. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Trey Kent, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with violet and blue striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy golden beard and wild golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Insane, Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Rhodochrosite (4 gp). Brown-green garnet (160 gp). 1 Minor magic item.
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