Alex Churchill, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue coat over a yellow low-cut shirt, and a feathered hat upon his head. He has moderate length silver hair. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Optimist. Bonds: Job, Rich. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp.
Percival Blakeley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear yellow tank tops with grey pants. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. His eyes are blue and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.
History: Born in the east his family was never financially stable. A freak accident while working with his Junk Dealer father left him crippled. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Poor. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Anselm Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Spice Merchant, but he got bored and became a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Mentor, Job. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Shane Breeden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Depressed. Bonds: Guardian, Criminal record, Nature. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. Rhodochrosite (8 gp).
Bertram Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports green clothing, slightly heavier than average wear. He has blonde hair. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Gifted. Bonds: Nature, Attractive. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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