Anthony Blackwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is greasy and uncared for. He has gleaming, smiling amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Anthony was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Manfred Washington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black coat over a pastel low-cut shirt, and a feathered hat upon his head. He keeps his white hair in a flapper bob. His eyes are a pleasant gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.
History: Manfred was born the youngest of three triplets. His childhood dream was to be a Miner, but he was a colossal failure. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and regain custody of his son
Ideals: Athletic, Philantrophist. Bonds: Attractive, Family, Job. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 8000 cp.
Don Tatum, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears professional attire. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.
Motivation: An old rival family wants him found.
Ideals: Opinionated, Artistic. Flaws: Hedonist. Bonds: Attractive. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Henry Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries flails. He has done his best to style his blonde hair to look like a famous performer. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Farmer, who enjoyed hunting, Henry was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 cp.
Arnold Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue shirt with thin brown vertical stripes and white pants. His auburn hair is singed and shortened. His green eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Black pearl (700 gp). Obsidian (15 gp).
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