Guy Wentworth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown wide-brimmed hat and brown clothes. His brown hair is singed and shortened. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Farmer profession.
History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Farmer, but he got bored and became a Shoemaker. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Job, Immigrant. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Red spinel (60 gp).
Roger Addington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long black hair is drawn into a two foot long braid. His eyes are likewise brown.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. His martial abilities were realized during a raid on his village. After months of barely getting by, Roger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Gifted. Bonds: Rich, Enemies, Criminal record, Has a crush. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Gerald Bing, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is auburn. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content.
Flaws: Shy, Hedonist, Mundane. Bonds: Attractive, Slave. Occupation: Courier
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Bernard Denholm, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe. His skin is fair and his fingers are delicate and long. He has done his best to style his golden hair to look like a famous performer. He has a dull look in his hazel eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He enjoys reading and quiet.
History: Born to a Fletcher, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical. Bonds: Enemies, Poor, Job, Religious. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Golden yellow topaz (400 gp). Silver pearl (90 gp). Moss agate (7 gp).
Heward Weld, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His red hair has been sun bleached extensively. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south, but his parents moved at a very young age to the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
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