Kody Camden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a white and tan handkerchief worn on his right side. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He was granted arcane powers by his dying brother.
Motivation: He is content; and to find somewhere to settle down
Ideals: Joker, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Trey Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He is physically well-built. He has done his best to style his auburn hair to look like a famous performer. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Fisher. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Trey never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To get a good night's sleep; and he feels threatened by others
Flaws: Fearful, Insomniac. Bonds: Job, Immigrant, In love. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Trym Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long white beard with little hanging trinkets. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Stylist mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Shy, Mundane, Disease, Greedy. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp. 1 Minor magic item.
Gerald Norton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He prefers to wear grey clothing when he does not wear armor. His hair is long and auburn with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His eyes are a pleasant brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.
History: He was born on a small isolated farm. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +6
Possessions: 10 pp. Large well-done wool tapestry (100 gp). 1 Bullseye lantern.
Manfred Van Es, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black leather gloves, a black jacket, and tight pants. He has brown hair. His green eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Ploughman again; and wants to raise his children well
Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Family, Job. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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