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Advanced [show]


Peter Leighton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His golden hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's attracted to the PC; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Addict, Impulsive. Bonds: Military, Guardian, Has a crush. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Peter Leighton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Adelard Mori, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut short. This gray eyed northerner is not easily forgotten.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against gnolls

Ideals: Gifted. Bonds: Enemies, Immigrant, Adventurer, Job. Occupation: Ruler

Voice: French accent

Attributes [hide]

Adelard Mori, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Tim Leighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He sports a long brown beard, and similarly colored long hair. He has violet eyes and a violet hat with a blue feather.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Apothecary in town.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Tim Leighton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. 3 Holy water. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Simon Whitby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying golden hair a little too much giving a sharp golden color. He has several tiny topaz earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Simon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Rich, Religious. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Simon Whitby, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 16 (+3)17 (+3)
Skills Athletics +4, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 40000 sp.


Social Check DCs


Godfrey Marston, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption.

Flaws: Ugly. Bonds: Poor, Job, Immigrant, Criminal record, Adventurer. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Marston, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Rock crystal (20 gp). Banded agate (13 gp). Sardonyx (20 gp).


Social Check DCs

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